Just want to say Hello!

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KKBAvery
Posts: 6
Joined: Mon May 23, 2022 3:01 pm

Just want to say Hello!

Post by KKBAvery » Wed May 25, 2022 7:49 pm

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EdwardRotte
Posts: 11263
Joined: Tue Sep 21, 2021 10:26 pm
Location: The Gambia
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Re: Just want to say Hello!

Post by EdwardRotte » Wed May 25, 2022 9:13 pm

- A dynamic line-of-sight system for 2D and 3D world space collision detection
- Automatic
- CastRay3D (uses the line-of-sight system to avoid close to occluded objects)
- CollisionModel3D
- ODE, which allows for multiple object types and dynamic behaviors
- PPMd and ODE (run time switching)
- Supports arbitrary point-polygon geometry
- Polygon edge/face collision detection for convex polygons
- Grouping collision detection for all objects in a group
- High-precision per-object collision detection with local group resolution
- High-speed
- Uses bitmap graphics for fast object rendering
- Supports rendering an arbitrary number of objects per frame
- Dynamic clipping
- Supports multiple game objects and world view cameras
- Supports arbitrary world geometry
- Supports collision on polygonal surfaces
- Supports anisotropic friction
- Supports soft bodies
- Supports soft contacts
- Supports kinematic constraints
- Supports the optional collision-broadcasting system
- Uses the Standard Box2D user manual as reference
- Supports world anchors
- Supports contact generation for both static and dynamic objects
- Supports dynamic collisions and objects with non-zero mass
- Supports the dynamic plant and dynamic tree collider models
- Supports the powerful and intuitive AddComponent and RemoveComponent methods
- Supports the virtual joints system
- Supports predefined collision shapes
- Supports rendering and placement of dynamic bodies
- Supports the wire, spring, and polygon mesh collider models
- Supports the circle, rectangular, and polygonal wall collider models
- Supports the tube and membrane collider models
- Supports rigid bodies
- Supports the joint system
- Supports the gravity and friction solvers
- Supports the sensor manager
- Supports per-object contact, joint, and collision detection
- Supports per-object force and torque solvers
- Supports objects with dynamic shapes
- Supports the optional freebody solver
- Supports the user-defined step size solver
- Supports users who don't want to implement their own controllers
- Supports the constraint parameter server
- Supports memory allocation and deletion for all objects
- Supports per-object contact compression
- Supports per-object contact filtering
- Supports adding and removing objects
- Supports setting and getting object properties
- Supports setting and getting object velocity and torque
- Supports per-object contact and collision response solvers
- Supports setting a77f14ba26 dasrayc
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